
Lyne Plamondon and Elissa Darnell of WebTV
Meeting Notes from BayCHI-UE BOF
WebTV Networks, Palo Alto,
Ca, 7/99.
Notes taken by Claudia Case of Alden Case Enterprises, Inc.,
ccase@aldencase.com
In a tent set up behind their labs, Lyne Plamondon and Elissa
Darnell of WebTV presented the history and growth of usability
at WebTV as well as suggestions for making the most of usability
testing. Following the presentation, members of the WebTV usability
group led small group tours through their labs. The following
paragraphs describe the information presented throughout the
evening.
History
WebTV Networks began product R & D in 1995, under a pseudo-company
name of Artemis Research. Curious minds who came across their
web site would have read that Artemis Research was doing "sleep
deprivation research". Lyne and others attest to their being
the subjects of these "studies", as they scrambled
to get their product to market. In the ensuing years, staff has
grown from 5 persons in 1995 to over 600 persons (plus several
hundred contractors) in 1999. The usability group has grown from
an initial staff of 1 to its current size of 11 plus 2 interns.
The first usability studies were conducted from a room in
the Holiday Inn in Dec. 1995. At that time, testing focused only
on basic navigation and the use of a TV remote control for navigation.
Participants used a product simulator; a product prototype wouldn't
be available until later. Recording conditions were, in Lyne's
words, "very amateur-ish" with cameras controlled by
live operators rather than positional cameras operated by remotes.
In Feb. 1996, Lyne's group conducted the second usability
study. This time, their "lab" was located at Nichols
Research. Participants were observed as they went through the
registration process. It became clear to the usability team that
they needed to do a lot more testing. They were finding that
a lot of their assumptions weren't true. Also, having a user
base which encompasses whole families from tots to grandparents,
they found they couldn't take anything for granted regarding
users' knowledge of how computers or the Internet worked.
The weekly testing machine
The usability group started weekly testing of their product
in the Spring of 1996, moving the "labs" to the downtown
Palo Alto facilities. Still somewhat without a real lab, they
used 2 conference rooms for testing which they had to share with
other employees. By July 1996, two months before their product
was launched, they moved once again to a somewhat official but
"funky" (Lyne's word) lab consisting of dedicated rooms
with no soundproofing making it difficult to conceal observers
reactions. Also, the observation room was practically a walk-in
closet. They tested 6-8 participants per week, holding a weekly
debriefing with the designer/developer at week's end. They wrote
up a short weekly report and started producing highlights tapes,
showing them at the weekly UI meetings.
Usability test participants include computer novices, Internet
novices, regular Internet users and, starting in 1997, current
WebTV customers. Their hardest customer to satisfy is the computer
novice, as the product functionality must be very explicit. Some
statistics about customers purchasing their first WebTV product:
70% are Internet novices
71% don't own a computer
21% haven't ever tried a computer
Average age is 43
Before formal testing, the usability group conducts "peer
reviews" which also include an heuristic evaluation. They
sit down with the UI designers and walk-thru a product or feature,
trying to identify problems before it goes into the usability
lab.
Starting in the Summer of 1997, they also began field testing
their product in customers' homes.
Customer surveys are also an integral part of their testing
strategy.
The first product, Web TV Classic, was launched in Sept. 1997
and even today in their current Charleston Ave. location with
bona fide usability labs, they continue to do weekly testing.
They now pair an Usability Engineer with UI design teams;
that product becomes the Usability Engineer's primary responsibility.
Usability testing is conducted in teams comprised of the primary
product usability engineer and another usability engineer. One
tester controls the test and interacts with the participants
while the other observes the test and records observations in
a log.
They continue to produce weekly highlights tapes which are
now aired, along with the usability tests, on their own internal
cable channel. Most staffers have a TV at their workstations
so they can tune in any time. The advantages of having their
own usability channel are that it provides an easy way for designers
to observe testing without leaving their cubes and it helps keep
other people (marketing, project managers, etc.) informed.
Focus: the "whole user experience"
WebTV is concerned about the entire user experience with every
aspect of their product. Therefore, testing includes:
Set-up and installation (which testers call the "Out-of-Box
experience") Documentation User Interface Phone tree (1
800 Go Web TV) Remote control and keyboard
Their product line now includes a Japanese game product (Web
TV for Dreamcast)and their Japanese market has a number of WebTV
Classic and Plus users as well. Testing has been extended to
Japan, using 2 Usability engineers based there and one based
here.
In their recent field testing of the "Out-of-Box"
experience for the WebTV product, testers had the objectives
of:
- 1) getting the user's first exposure to the product, before
even opening the box.
- 2)observing installation and setup of WebTV, and
- 3) assessing the effectiveness of Welcome Kit and installation
materials.
They had a number of hurdles to overcome which included recruiting
participants through retail channels and having to be prepared
to go to a customer's home within 24 hours of a call coming in.
New testing methods
Elissa Darnell talked to the audience about new strategies
and methods they are beginning to use at WebTV. One new twist
is the addition of what they call "Remote Testing"
and "Longitudinal Testing" to complement the current
lab and field studies. With the remote testing, participants
are drawn from a representative sample of current WebTV customers.
Participants' service is upgraded to include the new feature
which they will be testing. Tasks are mailed out via email and
participants are asked to use the service regularly for about
3 weeks. Finally, online questionnaires are used to collect feedback
from the participants. All aspects of this testing are handled
electronically, even down to an electronic non-disclosure agreement.
Though remote study has advantages of no geographical constraints
on sample, long-term use of participants, users' use in a natural
setting, and feedback on the content and discoverability of a
new feature, it also has some disadvantages. The disadvantages
are the results being totally reliant on users' self-reports,
reporting of a less rich set of usability problems (most likely
because of the data being self-reported), and the limits of using
only existing customers. This method has still proven very useful
as a complementary method to lab testing. Most recently they
used it to get feedback on their latest service release.
In the Longitudinal Study, participants are studied in the
lab and at home for extended periods of time. This method combines
lab testing strategies with those of field testing. For their
first longitudinal study, participants were recruited from among
potential WebTV customers. Participants were not asked to perform
explicit tasks. After setting up WebTV, they were allowed to
use it however they wanted. They were asked to keep audio or
written logs. The disadvantages of this approach are the limited
sample size due to the duration of the test, the geographic restrictions
due to users needing proximity to the lab which may not be a
representative sample, and the engineers getting little feedback
on infrequently used features since users were not asked to perform
explicit tasks. The advantages are feedback on long-term use
which one doesn't get in a typical lab study, data on realistic
use by participants rather than users doing proscribed tasks,
and data on the day-to-day learning process.
Usage data analysis
WebTV's usability engineers have also begun to do Usage Data
Analysis. This gives them some objective input on how different
features are used, on average. They may be able to use this data
to begin building typical profiles of sub-population groups.
It complements nicely any self-reporting techniques, such as
surveys. The data shows where the user actually clicks which,
in turn, reduces some of the questions needed to be asked in
a self-report survey (i.e., "Do you use feature X and if
so how often do you use it?")
Usage data analysis has the advantages of a large sample size,
no time needed to "run" participants through a lab,
and it captures actual users and their actual usage. Downsides
to this method are that the usability team is unable to discern
what was the user's real goal and whether the user achieved his/her
goal. Another disadvantage is that the usability engineers can
see "what" a customer did but not "why" they
did it. This method also isn't the best for capturing usability
problems.
Usability lab tour
Following the presentation, members of the WebTV usability
group led small group tours through their labs. The tour included
demos of their products: Classic, Plus, Satellite box and the
Japanese game product. Each group spent some time in the lab
"living rooms" and observation room. Lyne and Elissa
gave us pointers on the advantages and disadvantages of their
current labs. They also described soon-to-be-implemented improvements
to the labs which will be installed when they move to new and
more spacious accommodations later this year.
Claudia Alden Case
President
Alden Case Enterprises, Inc.
2035 Belmont Avenue
San Carlos, CA 94070-4611
Phone: 650-592-4675
URL: www.aldencase.com
Email: >a href="mailto:info@aldencase.com">info@aldencase.com
Original Announcement
WebTV presents the history and growth of usability at WebTV and suggestions for making the most of usability testing. The meeting includes small group tours through WebTV's usability labs.
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